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It´s You enero 19, 2012

Posted by christian saucedo in Large scale projections.
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Tipo. Proyección a gran escala – interactiva

Autor de la pieza. Karolina Sobecka

Edificio. CAM Raleigh building

Ciudad. Raleigh, Carolina del norte

País. EUA

Año. 2012

Web. http://www.gravitytrap.com/artwork/its-you

Imágenes. http://www.gravitytrap.com/artwork/its-you

Video. http://vimeo.com/35266165

Vía. http://www.gravitytrap.com/

Descripción

Description

It’s You is an interactive storefront-window projection that explores the mechanisms of public behaviors and the line between the real and constructed social actions.

The installation is a rear projection on large storefront window. Human figures crowd around something that they obscure from the pedestrian’s view. When the pedestrian stands behind them, as if to look over their shoulders, they step aside to allow him a view onto what they’re looking at. The pedestrian can now see part of the unfolding scene, and he obscures the view for the other pedestrians; he’s become part of the crowd.

When the pedestrian enters the interaction area in front of the window, the projected figures turn their heads glancing at him.
If the pedestrian stops, they will move aside, parting enough to allow him a view onto what they’re looking at.

After the pedestrian has been in the interaction area for a period of time, the projected figures will turn to face him as one of the figures points him out. This sudden gesture of recognition, confrontation or accusation directed at him startles and singles out the viewer. The other projected figures look at him, silently questioning, scrutinizing, judging. As the pedestrian moves, the projected people they track him with their gazes. The pedestrian realizes that he is the one on display, he became the spectacle. The projected figures are waiting for what he will do next. If he gestures of moves, the projected audience will applaud, whisper to each other or take pictures with their virtual cameras.

The viewer quickly realizes that the installation is interactive, and tries waving his hands or doing other gestures to ‘activate’ it. To this the projected figures react by clapping, applauding the performance and clarifying their role of audience.

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